#include "Screen.h"
#include "Game.h"
#include "PlayState.h"
#include "TextureManager.h"
#include <iostream>
#include <time.h>

#undef main

int main(int, char**)
{

	srand(time(NULL));

	TheScreen::Instance()->CreateWindow(1280, 800);


	TheTextureManager::Instance()->Load("TexturePaths.txt");
	TheGame::Instance()->SetGameState(new PlayState);
	

	

	TheGame::Instance()->Run();

	return 0;
}